Warner Brothers

Overview

Happy Feet 2

ISBX devel­oped numer­ous projects for Warn­er Bros., and one our favorites was the “Hap­py Feet 2” inter­ac­tive children’s app for iPad and iPhone.
ISBX went over and above on this project make sure this would be a very unique expe­ri­ence. Our effort includ­ed com­plex ani­ma­tions using actu­al 3D mod­els from the film that required unique ani­ma­tion rig­ging to per­form the ani­ma­tions we want­ed, we cre­at­ed all the sound engi­neer­ing on mul­ti­ple sound effect and music cues, as well as numer­ous games and east­er eggs. The appli­ca­tion was trans­lat­ed into 15 dif­fer­ent lan­guages and dis­trib­uted to iTunes app stores world­wide (Local­iza­tion). Which result­ed in the Hap­py Feet 2 app mak­ing the Top 100 in iTunes with­in the 1st 2 weeks of it’s launch, with over 2 mil­lion down­loads in 60 days.

Services Provided

User Experience

UI Design

App Development

Platform

iOS

Challenge

Bringing characters to life

Warn­er Broth­ers Stu­dios based in Bur­bank, CA approached ISBX with the goal of launch­ing an inter­ac­tive, char­ac­ter-dri­ven, iOS appli­ca­tion for its upcom­ing title, Hap­py Feet 2. On the heels of a $380M box office of the orig­i­nal Hap­py Feet, Warn­er Broth­ers desired to cre­ate an appli­ca­tion that would fur­ther increase immer­sion into the brand and serve as a pro­mo­tion­al tool by incor­po­rat­ing a Face­book shar­ing fea­ture with a link to down­load the application.
ISBX was met with a par­tic­u­lar­ly chal­leng­ing request — enabling a user’s inter­ac­tion with char­ac­ters that were entire­ly ani­mat­ed and ren­dered in com­put­er graph­ics, there­by ren­der­ing obso­lete the tra­di­tion­al avenues of using a green screen record­ing of the tal­ent or frame by frame ani­ma­tion of a car­toon char­ac­ter. The addi­tion­al chal­lenge revolved around the com­plex­i­ty of the pro­posed hero char­ac­ter for the app — a fea­ture film qual­i­ty rigged and mod­eled char­ac­ter, that had to then be stripped of its defin­ing qual­i­ties, and re-designed from the ground up. This meant that things like the tex­ture of basecoat, the fur, the light­ing and the move­ment of the char­ac­ter itself had to be designed and ani­mat­ed by ISBX and its team with the even­tu­al require­ment to han­dle ani­ma­tions for a dozen unique actions, inter­ac­tive respons­es and gestures.
Solution

Solution

ISBX pro­posed for an inter­ac­tive game mod­eled after the pop­u­lar video game fran­chise, Talk­ing Tom and Friends. ISBX apt­ly named the in-game expe­ri­ence, “Talk­ing Hap­py” which fea­tured an inter­ac­tive ele­ment based on cer­tain touch ges­tures by the user and a cor­re­spond­ing ani­ma­tion after each inter­ac­tion. Some exam­ples of these ani­ma­tions include:
  • Var­i­ous Dance Animations
  • High Five Animation
  • Tick­le Animation
  • Jump­ing Fish Animation
  • Talk­ing Hap­py Impa­tient and Inac­tiv­i­ty Animations
In addi­tion to this, ISBX designed and built a mem­o­ry game sim­i­lar in for­mat to the clas­sic “Simon Says” game. ISBX’s take was to use a series of drum beats per­formed by the ani­mat­ed char­ac­ter, that the user would then dupli­cate by tap­ping the cor­re­spond­ing drums, with each suc­cess­ful com­ple­tion cul­mi­nat­ing in an appro­pri­ate ani­ma­tion. After com­plet­ing three pro­gres­sive­ly chal­leng­ing and ran­dom­ized beats, the user was reward­ed with longer cel­e­bra­to­ry animations.
The final fea­ture involved an actu­al talk­ing ver­sion of the “Talk­ing Hap­py” char­ac­ter, which con­sist­ed of the abil­i­ty for a user to record their voice for any dura­tion of time and then wit­ness the Talk­ing Hap­py char­ac­ter recite the exact same phrase back to them. The user could then save this record­ing and post it up to their Face­book page for social promotion.
In order to per­form the com­plex ani­ma­tions of the fea­ture char­ac­ter, ISBX request­ed for the deliv­ery of the orig­i­nal 3D asset from Warn­er Broth­ers Stu­dios. As a result of licens­ing restric­tions, ISBX was instruct­ed to recre­ate cer­tain fea­tures of the char­ac­ter includ­ing the eyes, skin tex­ture and fur.
To sum up the work involved to cre­ate a sin­gle 3D ele­ment such as fur, would require expla­na­tion of self­shad­ow­ing each fur fiber, ren­der­ing of each indi­vid­ual poly­gon and fur tex­el, under­stand­ing of ver­tex nor­mal and direc­tion of hair growth and a gen­er­al under­stand­ing of 3D com­put­er graph­ics. In short, the recre­ation of these ele­ments was an incred­i­bly labor inten­sive process, but noth­ing ISBX was not up to. After recre­at­ing each of the required ele­ments, ISBX’s team then had to rig the mod­el in order to prop­er­ly artic­u­late the sim­u­lat­ed move­ment of the final char­ac­ter. Each ani­ma­tion was painstak­ing­ly cre­at­ed, frame by frame, from the rigged 3D mod­el and required thou­sands of hours of com­put­er ren­der­ing time in order to cre­ate the sum of all ani­ma­tions. These ani­ma­tions were then con­vert­ed over to a video for­mat and then sliced up into frame-by-frame ani­ma­tions for use in the final application.
700,000+
Down­loads in the App Store

Collaborate with us

Ready to discuss your project? Please fill out the basics in the form below to get in touch with us. We would love to hear from you! If you don’t like filling out forms just send an email to info@isbx.com to start discussing your project with our team!

Include your phone # so an ISBX representative can reach you ASAP!
Select your budget